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Showing posts from August, 2021

Campaign Turn 6 - Hesione

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In a meeting with Austol Keast, Minister of Mining Administration and wealthy industrialist - one of his orbital mining bases has been having some troubles with overly roudy mining crews.  He doesn't want Unity administration to step in, so he wants the Crew to go in, find out what's going on, and put a stop to it. The crew arrives on private transport, as only Mining Administration ships are allowed to dock.  They arrive to complete chaos - smoke fills the air, overloading the air filtration system's ability to keep up, and screaming can be heard throughout the compound. Jaxx met with the crew of the Renegade Pigeon.  "Vonthos - your contact came through.  Austol Keast is a local bureacrat - the Minister of Mining Administration, overseeing mining operations for the Mining Guild.  He's also wealthy, and holds major holdings in a wide variety of companies." "One of the Mining Guild's orbital mining bases has been having some troubles with overly rowdy

Campaign Turn 5 - Hesione

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Sitting in the ship's mess, Jaxx and his crew debated their next options.  The mission for the  brotherhood went well.  They were able to pay off a bit of ship debt and get themselves set for whatever comes next.  "Dang, not sure what that 'brotherhood' was up to", Jaxx said as he worked on the Rattle Gun, "but they have good taste in weapons for pacifists.  Anyway, we've got that job for Associated Solutiosn lined up.   Run any errands you want, but we have to bug out at 7pm.  Associated is chomping at the bit now." "What's the job, boss?" Selene asked.  "Apparently a group of anarchists took over one of their outposts, and are using it to broadcast their nonsense.  So we have to evict them.  Even better - they tagged one as a priority target - we get a bonus if he's taken out."  Jaxx pulled a picture of the priority target onto the holo-display. "Sounds good.  Wonder what that kid did to get tagged 'bad guy #1&#

Campaign Turn 4 - Hesione

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Reeling from the assault of the mutants, the crew of the Renegade Pigeon ponders their next move.  They don't want to leave Hesione yet - not with the mystery of the amulets hanging over their heads. Using some of the money they escaped with, they accelerated Jaxx' healing, getting him ready.  After paying off some of their ship debt, the crew, staring at their paltry reserves, decided that they needed some big payers. Using Ginerva's enhanced charm, Jaxx and Ginerva went out to try to wrestle up work.  They landed two potential jobs The Church of the Brotherhood's retreat in the mountains has been overrun with a pack of Hazapal - carnivorous reptilian chasers.  Most of the Brethren escaped, but they had to abandon their holy relics.  They were willing to pay for a group of law-abiding citizens to eliminate the pack or draw them away. The corporation Associated Solutions was willing to pay more, but their mission was less immediate. Selene, finally getting out of sick b

Introducing Ginerva

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The medical computer on the Renegade Pigeon kept prodding Vonthos "Get up! Move around! You can't heal laying on your back all day!".  Vonthos, still weak from his ordeal, got up and decided to walk around the starport.   He was being followed.  Was it Unity?  Are the K'Erin here?  He moved to a populated area, bought a cup of tea, and scanned the crowd. A young woman approached him, her eyes drilling into his.  She didn't seem armed, but her eyes made him uneasy.  She sat down next to him and spoke "I have seen you in my dreams.  You will save my life, and I shall save yours.  Not now, but it will happen." Vonthos, heavily confused, responded "Little human girl, I don't know what you're talking about." "You will hire me as crew for the Renegade Pigeon.  Your captain will agree with this, and we will travel together." Vonthos laughed.  "Well, little human girl, if you're certain, I'll introduce you to the Captain.

Campaign Turn 3 - Hesione

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Fleeing Besulla, the crew of the Renegade Pigeon landed on the forest world of Hesione in the Protist system - a low-tech agricultural world ruled by the Theocracy of Hran-Vogus.  The planetary news was endlessly broadcasting word of the Invasion of Besulla, and dire warnings of a possible invasion. Due to the thick atmosphere, pressure masks are needed for comfort and extended duration travel, but the thick, humid atmosphere does greatly increase agricultural output, so the planet is a valuable commodity. Jaxx and Vilem went to seek some help - due to the threat, pickings of military types was slim, but an adventure-seeking bureacrat cyborg named Hans eagerly joined up.    Miak went to the trade bazaar and picked up some luxury trinkets, which should make future attempts at recruiting easier.  But the paper wrapping the trinkets was an odd map, with markings similar to those on Kazi and Vonthus' amulets.  Hans was able to help decypher some of the runes, giving the crew a clue as

System Map

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  (Created using https://sectorswithoutnumber.com/)

Campaign Turn 2 - Besulla

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 Invasion! The K'Erin have come!  The crew has made it to the starport, but the landing pads are swarming with K'Erin.  Combat is going on all over - eventually, the smoke clears enough that Jaxx and crew believe they can make it to their shuttle and escape to their orbiting ship - but, as they started to make their move, a small group of K'Erin appeared between them and their ship.... Deployment Condition:  Caught Off Guard - squad all acts in Slow Phase in turn 1 Caught off guard! The K'Erin advanced, moving into cover and firing with their rifles.  Miak is hit and taken out of the fight.  Everyone but Selene moves to cover, but with only short-range weapons, most were unable to return fire.  Vilem, with his Hunting Rifle, fired, but missed.  Selene marches forward, firing her Shell Gun - taking out the leader of the K'Erin band, and stunning one other. Turn 2 - Selene stands still and fires again, but misses her shots as the remaining K'Erin are in cover.  Th

Campaign Turn 1 - Besulla

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This turn was done with 15mm minis, before I moved to 28/32mm.  So the pictures do not match the current crew pictures. After getting their ship and shuttle cleaned up and space-worthy, Jaxx was contacted by one of the Corporate Executives (well, technically, an agent of said Executive).  A small ship crashed a distance away, and with the Corporation tied up with the workers, they wanted to hire Jaxx to check it out, lend aid if needed, but "just deal with it". Jaxx and team head out in the shuttle, discovering that the ship was a K'Erin colony scout ship.  And the crew survived.  The K'Erin only send these ships if they had plans to invade, so it was urgent to take the scouts out before they could report back. Turn 1 The Renegade Pigeon landed near the crashed ship, but they were apparently spotted by the K’Erin, who started to advance  [Did not gain initiative, so the Crew all acted in Slow Phase - K’Erin advanced, but we were behind cover completely so they did not

System Outline - Hesione

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  Hesione  Hesione is a lush agricultural world - a breadbasket world that produces much food for export.  It is ruled by the Theocracy of Hran-Vogus, which restricts the freedom of the population. There have been reports of odd, ancient obelisks found on the planet, and confirmed sightings of massive Razor Lizard nests.  A bounty of Razor Lizards has been placed by the Theocrat.

System Outline - Besulla

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 Besulla Besulla is a gray, dry desert world known only for the mining operations run by the Thonos Corporation, which owns a full exploitation license for the world. The Thonos Corporation 'recruits' the undesirables of many worlds, keeping them in check with extensive military presence. Besulla was in the midst of a workers revolution, where the miners, through work stoppages, sabotage, and diversion of product to smugglers, were attempting to wrest concessions from the Thonos Corporation.  The Corporation was winning and importing additional paramilitary forces when the K'Erin invaded. As of [[TURN 3]] the system is under a full invasion.

Five Parsecs From Home - The Crew

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 Five Parsecs From Home I started dabbling in Five Parsecs From Home recently; after acquiring the 3rd edition rules, I decided to port my existing campaign over, and continue. I will be documenting the ordeals and adventures of my Five Parsecs From Home crew here. So to begin, here is the crew of the retired scoutship Renegade Pigeon Jaxx Pearsall and his cousin, Kazi Pearsall inherited their ship, a much-repaired, ancient scoutship named the "Renegade Pigeon" after their parents were killed in a K'Erin invasion on the Fringe.  Jaxx has built up a band of down-on-their-luck losers to seek their fortunes. Captain Jaxx Pearsall Jaxx and his cousin Kazi grew up on a Research Outpost on Innhild in the Bora system.  Their parents were killed when the K'Erin attacked, but they managed to get Jaxx and Kazi on the last evacuation ship. Years later, Jaxx and Kazi found that their parents had a ship in drydock on Besulla in the Delon system.  They made their way there, took ou